These are located at a certain absolute position on a "page" of the map book. Failing that, we'll just write our own client I suppose.Įach room has an associated map fragment, which is a collection of resolution-independent, scalable vector components like lines, polygons, arcs, boxes, text, etc., and possibly bitmap images. if anyone knows of an existing client which (could be extended so that it) supports this sort of thing, that would be greatly appreciated. On the verge of writing a custom client for this, I have to wonder if some existing client (or a protocol standard like MXP or whatnot) might already exist, which we can just use or be sure to be compatible with. What we've never had is an instant-update client interface, although the MUD-side support for that is nearly finished. and share them with any other Steam-enabled machines (across platforms) you may have (in other words, to play BatMUD on multiple machines, with your own settings, always saving.I'm with a MUD which was designed with an integrated graphical map system (i.e., imps add area images to the map when designing their realms, and they are exposed on player's own maps as they player explores those areas). 947 MB of data stored in Steam's cloud, enabling you to have your configurations, triggers, map data, log files etc. and share them with any other Steam-enabled machines (across platforms) you may have (in other words, to play BatMUD on multiple machines, with your own settings, always saving.)Īs a specific answer to your question, for Steam, in v1.100 (first release) we have made available Steam Cloud which allows ca. movement over mouse (left-click on exits etc.)Īs a specific answer to your question, for Steam, in v1.100 (first release) we have made available Steam Cloud which allows ca. + BatMUD specific triggers and built-in trigger manager + area mapper (as a separately downloadable plugin) + effects view(s) (what buffs/debuffs are affecting you, graphically, length of effect/timers) health, positioning, conditions, drag and drop) + party status view/window (see your party members stats, e.g. + realm map where your and your party members positions are shown, real-time, marker data + ability to split input into different windows (channels, movement) + character status window (graphical view of your hp/sp/ep, target and target health) What benefits the game client brings in general (listing some for reference): ![]() This especially for new player adaptation (but don't get us wrong, many, many experienced players play with our game client as their only method these days) and also for attracting players who would otherwise shun away from a crude text-only view. The benefits of our game client is that it is graphically assisted. ![]() So yes, you can continue to access BatMUD with TinyFugue, Mudlet, Zmud or even plain telnet in the future, too. Great question and thank you for having the courage to ask it straight up! Yes, it is correct that you can still access the game through more conventional (text-only) methods and we do not want to prohibit this in the future either.
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